This occurred on packages that were created on different Windows machines. This crash is not occurring on other platforms during our Samples Pass. ...
This is one of the widespread D3D Hung crashes that have existed since 4.14. This particular callstack has affected around 300 users. The issue has been successfully reproduced on a home PC. Dxdi ...
This is a regression from 4.14.3 This crash does NOT occur in PIE or Standalone Game This does not occur on an El Capitan 10.11.6 MacbookPro or on Windows. ...
When forward shading is enabled some assets will have a shadow flicker along their face geometry. It has a similar look of z-fighting with polygon faces. This issue does not happen in Deferred rende ...
The following warning occurs when building a project for Android in the Test configuration. LogPlayLevel: UnrealBuildTool: [119/283] clang++ Module.Core.4_of_8.cpp [armv7-es2] LogPlayLevel: Unreal ...
Asset Picker does not always close after a selection in made. If the asset picker were to open a tab that is part of the main window, the asset picker remains on screen ...
REGRESSION No, occurs in 4.14.3 Ensure occurs if the user clicks on the floor mesh in the Animation Blueprint viewport. ...
Play Icon on ForceFeedback effect is missing ...
It is expected that cooking, including COTF, will fix-up all string asset references. There were a few reasons this wasn't happening, but we should get these fixes into 4.15 as the impact was worst ...
You can also observe this by setting the additional launch paramets for PIE - Standalone game to "-opengl4" and PIE in that mode. ...