Newly added scene components to blueprints will have no billboard sprites, and thus cause the actor to be invisible in the editor unless other visible components are added. They exist on the default ...
The behavior for resetting the default for customized struct properties is inconsistent and needs to be reviewed and fixed. Currently we see this behavior:In non-array properties, the header will be ...
When setting properties and saving simulation changes, EditorUtilities::GetEditorWorldCounterpartActor and EditorUtilities:GetSimWorldCounterpartActor functions seem to get the wrong actor. Actors i ...
Creating objects at cook time that are exported into the cooked package is a possible cause of indeterminism, and therefore we have banned it in engine classes and will fire a warning about it. Cur ...
Pressing the 'h' key only hides the root actor and none of the children, unlike the scene outliner where clicking the eye icon hides the root actor and all children. This appears to be because edac ...
Generated from CrashReporter ...
LinkedAnimGraph is not restored at the end of an AnimationSection with ForceCustomMode enabled. There is a problem with the order in which custom mode ends and anim instances are restored, and Linke ...
When entering Korean in the EditableBox on Windows 11, the two Korean characters after pressing the Space key are not entered. I confirmed that it occurs in UE5.1 and UE5.2, and it does not occur i ...
Licensee reports issue with setting roll on a spline component control point. ...