Specular seems to be much brighter in ES2 to the point to where a bright specular highlight will appear even with a value of 0. ...
Blueprint SkelMesh Component > Anim Class does not handle identical AnimBP names. Some background is that the identically named ABP was retargeted to the Headless mannequin in this project. Workar ...
Attempting to destroy an actor via a repnotify after seamless travel is causing the actor to fail to be destroyed because of a pending kill warning: [2016.12.15-19.10.13:936][574]LogNetPackageMap:W ...
Since the option to use Async Scene with Mesh and CapsuleComponent appears under "Physics" in the Details Panel of a skeletal mesh, the ability to select these options is expected. Currently both bo ...
When you have a mesh whose origin is distant enough that it places the mesh itself outside the skydome in the Static Mesh Editor Viewport, you cannot toggle "F" to focus on the mesh, thus making it ...
In the Static Mesh Editor Viewport, hitting "F" for Focus results in placing the view camera sporadically so that mesh is not always centered and frequently out of frame altogether. Regression: Yes ...
World Composition is set up to actively manage when levels are loaded and unloaded. However, using this in network applications can cause clients to load levels instead of the server (if a client wa ...
UWheeledVehicleComponent calculates the Suspension settings only when the physics state is first created. When CoM is set through the editor, the vehicle is constructed with the appropriate offset ...
When using a line trace under a landscape it no longer registers a hit on the underside. REGRESSION? Yes Worked 4.13.2 CL 3195953 Broken 4.14.1 CL 3224400 ...
Renaming an interface appears to cause pins to disconnect from the functions of that interface in the blueprints that use that interface. Any wires for the updated parts of the interface are disconn ...