In the Gameplay Tag Query variable, the description the user provides doesn't remain visible in the Default Value when the user closes and reopens the blueprint (though the information is still save ...
When a material has a static bool parameter AND this is overridden in a material instance, Trying to change Blend Mode or Shading Model under the Material Property Overrides crashes the editor. Thi ...
In Persona, moving a socket around is not affected by any changes to snapping (scale or size). Rotation is affected however. This is similar to [Link Removed], but according to James Golding there ...
In Persona, moving a socket around is not affected by any changes to snapping (scale or size). Rotation is affected however. ...
REGRESSION Yes, investigating range. In Persona, when viewing a Skeleton, no bones appears in the Skeleton Tree. This is working in //UE4/Dev-Framework at latest, but not in //UE4/Main. ...
QAGame is failing to compile with Blueprint Nativization turned on ...
Imported camera in sequencer is rotated -90 degrees. I got the same result in 4.14 ...
Certain materials no longer compile in InfiltratorForward with Forward Shading enabled. These materials were not having this compile issue in //UE4/Main @ CL - 3231640 which is the CL before Dev-Ren ...
The editor is crashing when dragging a TextRenderActor BP with a Set Text node in the construction script. ...
REGRESSION Yes, does not occur in 4.14 at CL 3232073. When opening the level blueprint, the user sees the following warning in the output log:In asset 'None', there is an enum property of type 'EC ...