HLOD build crashes when GroupActor is present

UE - World Creation - Worldbuilding Tools - HLOD - May 24, 2022

The licensee shared information that a Null check on the following Actor can be used as a workaround. static TArray<UActorComponent*> GatherHLODRelevantComponents(const TArray<AActor*>& InSourceAct ...

Unsuccessful WP conversion when map has scripted sublevels

UE - World Creation - Worldbuilding Tools - World Partition - May 24, 2022

Crash in WP conversion commandlet on map containing geometry brushes

UE - World Creation - Worldbuilding Tools - World Partition - May 24, 2022

Build failed executing script TagsAndFiles.xml.

UE - Foundation - Horde - BuildGraph - May 24, 2022

"Trigger" element has been removed from the BuildGraph, causing an error when running TagsAndFiles.xml. This problem was added in 5.0 and does not occur in UE4.X. ...

Spline point manipulation broken when spline component is selected

UE - Editor - Workflow Systems - May 24, 2022

Spline point manipulation does not work properly when the spline component is selected. Although the widget appears on a spline point, applying a translation results in the entire spline component b ...

Making changes to a Camera Shake while previewing the Camera Shake triggers a crash

UE - Anim - Sequencer - May 23, 2022

This is not a regression. Tested in //UE4/Release-4.27 CL 18319896  Making changes to a Camera Shake while previewing the Camera Shake triggers an Assertion upon compiling. ...

Activating the Cube Grid tool while a Level Sequencer is open results in a crash

UE - LD & Modeling - Modeling Tools - Mesh Editing - May 20, 2022

Activating the Cube Grid tool while a Level Sequencer is open results in a crash. ...

Collision between Vehicles and Instanced Meshes are behaving differently than expected

UE - Simulation - Physics - May 20, 2022

This is a regression tested in //UE4/Release-4.27 CL18319896 Vehicle from the Vehicle template clips through instanced meshes, and can't be driven on them.  ...

NiagaraSystem is compiled every time when first loaded in the editor

UE - Niagara - May 20, 2022

If you are using a large amount of Niagara, you will experience excessive load times in PIE even if nothing is changed. The following code change seems to be effective as an interim response. void ...