With the new blend space update, the user now has to hold down Shift to preview in the blend space graph. However there's no UI to tell the user that they need to hold shift, which can confuse vete ...
When a vehicle is on an uneven surface, the physics that are handling where the wheels should be placed is resolving sporadically, causing noticeable jitters and sometimes flipping. Regression?: Ye ...
When using a deferred decal material (while Dbuffer Decals are enabled) on an asset and then going fullscreen in the viewport will cause the engine to crash. Note engine doesn't crash when material ...
On a Mac in UE4.14, drop down menus on the appropriate nodes will not display correctly when the Event Graph is zoomed out below a 1:1 ratio. Regression: Does not occur in UE4:13 ...
When you package a project on Windows or Mac, the project is then opened in windowed mode instead of windowed fullscreen. Regression: Works in 4.12.5-3039270 Does not work in 4.13.2-3172292 Does no ...
In an aim offset or blend space, user is not able to preview in the blend graph unless they have focused (clicked on) the blend graph panel. ...
Static mesh appears to loose material reference after setting the material to a dynamic material instance via blutility and changing levels ...
When launching to iphone7+ the incorrect device profile will be used for device profile settings. ...
This occurs because the 'AttachParent' property is a UPROPERTY, and as a result when we create a new instance of a USceneComponent subtype, any USceneComponent subtypes it owns are treated as instan ...
When a postprocess material utilizing custom is used on IOS it will output different values than windows desktop and Android. Note For this to occur the material needs the blendable location to be ...