"Load Stream Level" can be called in the Event Graph of any Blueprint but it can't be called in a Blueprint Function or Function Library. This was reported in and tested in 4.19 (CL-4033788) and re ...
Support for 3Dconnexion SpaceMouse in the Editor. ...
If "Use Relative Fixed Bounding Box" is disabled, level bounds will be incorrectly calculated. This seems to be similar to [Link Removed]. Found in 4.19 CL# 4033788, 4.20 CL# 4212847, 4.21 CL# 4233 ...
Set Light Map resolution via Blueprint or Python ...
When transitioning from AR map/pawn to Non-AR map/pawn the direction the phone is facing is applied to Non-AR pawn. Only occurring on Android/ARCore Also tested in Main CL #4229747 Tested with Pi ...
When in standalone, any widget that takes a click event doesn't respond properly to user input. Tested in 4.19(CL - 403788), 4.20(CL - 4228271), and 4.21(CL - 4229747) ...
Player/Visibility Collision doesn't work with InstancedStaticMesh or HierarchiInstancedStaticMesh components. Found in 4.19 CL# 4033788, 4.20 CL# 4212847, 4.21 CL# 4221482 ...
What happens is eye adaptation may sample outside view rect, and end up with NaN in eye adaptation buffer, that effectively stays there forever, generating black screen. ...
Various settings within the Editor Preferences window get saved within the project instead of the Editor. If someone were to heavily modify their Editor Preferences they would have to set it up agai ...
If you have a mesh with a rotated box in its simple collision primitives, that box won't be in the correct position if you scale the mesh by -1. This issue was reported in 4.20 (CL-4212847) and rep ...