This appears to be coming from the ResolveSceneColor pass. ...
This code passes the build when compiled using the windows editor (Visual Studio), but fails when compiled using the mac editor (XCode). Adding ENGINE_API to struct FStreamingLevelsToConsider and ex ...
FRecastNavMeshGenerator does not cancel its async running tasks when destructing. This leads to leaking build tasks if any are running when the generator is destroyed. ...
This is only happening with gamepad buttons it appears. This is likely not Lyra specific, but has something to do with how the state of gamepad keys are being evaluated. I think that it may be becau ...
[Link Removed] Some functions to access parameters don't take into account the newly added runtime static switch parameters. It should be straightforward to fix these up: void UMaterialInstance:: ...
Some parts of the proxy mesh generation does not correctly handle empty sections. FMeshMergeHelpers::ExtractSections() will remove empty section, but some other parts of the process will not, which ...
This is a Regression. Tested in //UE5/Release-5.1 CL23901901 Using Bake To Control Rig on a Spawned Actor in a Subsequence with Play Range that exceeds the Subsequence causes a Crash. ...
When placing an instance of ALyraCharacterWithAbilities on the map on the boundary between world partition cells, it fails to take damage in PIE. The expected attribute sets (HealthSet and CombatSet ...
This is not a regression. Tested in //UE5/Release-5.1 CL23901901 Texture Filter Nearest isn't respected in Packaged Shipping Builds. When playing in editor, stand alone, or packaging in any other f ...