[AI] StateTree assets need to be compiled again when restarting the editor despite no changes.

UE - AI - StateTree - May 4, 2022

StateTree assets show that there are pending changes to compile when reloading the editor. This can also mean that state trees do not run logic for AI as noted in linked UDN thread. ...

[AI] GameplayDebugger does not show labels for EQS in editor.

UE - AI - Debugging - May 4, 2022

Gameplay Debugger is not drawing the labels associated with EQS query points inside the level. It does not show the scores, winner, or failed test (if applicable). ...

[Source Effect Chain][Blueprint] -Add Source Effect To Preset Chain Has No Effect

UE - Audio - May 4, 2022

Add Sound Effect to Preset Chain has no effect on the Source Effect Chain. [Link Removed] ...

Game Features plugin does not make plugin folder

UE - Gameplay - May 3, 2022

The Game Features plugin does not create a Plugins or a GameFeatures folder in the project location. This prevents a user from making a new Game Features (Content Only) and a Game Features (With C++ ...

Assertion failed: (Index >= 0) & (Index < ArrayNum) when importing large Alembic file

UE - Editor - Content Pipeline - Datasmith - Importer - May 3, 2022

Regression testing done on //UE4/Release-4.27.2 CL-18427296 and this issue did occur. [Link Removed] [Link Removed] Below is snips of customers description and proposed workaround:Importing alembi ...

Custom data update crash - invalid memory when removing an instance from a UHierarchicalInstancedStaticMeshComponent

UE - World Creation - Worldbuilding Tools - HLOD - May 3, 2022

This is a race condition, did not crash with -onethread. Attached the collected threaded callstacks, although they look misaligned. Licensee has provided a suggested fix. ...

Distance field shadows cut out early in the second eye

UE - Platform - XR - May 3, 2022

Distance field shadows have artifacts in the second eye in XR as shown on the picture. [Link Removed] ...

Rarely, unmodified Niagara will cause diffs and bloat the patch.

UE - Niagara - May 3, 2022

Attached is a project that picks up Niagara from the content sample. The probability of reproduction is about 1/10. The simpler the project, the lower the reproduction probability. I am attaching ...

Add Actor World Offset does not work consistently with physics-enabled objects

UE - Simulation - Physics - May 3, 2022

Add Actor World Offset does not work consistently with physics-enabled objects Repro Rate: 3/3 Tested this in //UE4/Release-4.27 @ CL#18319896 and the issue did not occur there, it is a regression ...

Lyra: Check triggered when changing the "Entry Widget Class" property on W_SettingsPanel

UE - Content - Sample - May 2, 2022

Looks like we are hitting a check when you try and change the default widget class for this.  ...