REGRESSION: YesWORKING: 3081183BROKEN: 3087200 In the Details panel for a skeletal mesh, when setting Animation Mode to Use Animation Asset, the Anim to Play setting isn't visible. I can only repr ...
Volumetric Translucent Shadow has artifacts when using some nodes like noise when clamped between 0,1. This happens with other nodes as well. When using a basic alpha mask or constant value there ...
When a new BSP is created, modifications are made to the level's default brush. These changes affect how volumes are placed, with different BSPs causing different behavior in volume placement. ...
When building a project in Visual Studio, canceling the build causes UBT to continue running until it completes rather than stopping UBT when the build stops. This behavior has not been reproduced ...
Project fails to launch onto windows and mac CRC client only comes up for mac ...
As soon as a particle system using the Particle Cutout feature appears a crash occurs. I used the Samsung Galaxy Note 2. Its asset number is 2894. I've attached the logs from the test on engine vers ...
Line traces only show up in the right eye of the Vive in the VR template. Note: This also appears to be happening with the draw debug line ...
Console appears to be offset when using the Vive (both eyes do not line up). This causes the console to look out of focus. ...
Packaging a game for shipping that contains the Online Subsystem Oculus plugin will cause a crash. This does not occur if the game is packaged for development. ...
When a project is first created following the Setting up UE4 to work with SteamVR docs, the Vive camera works correctly and will display at the correct height. However, if at any point during develo ...