Having a blueprint open during PIE causes a significant drop in performance. Having multiple blueprints open can almost render more complicated projects unplayable. The user has reported 120 fps wi ...
Plugin fails compile in 4.11 / 4.12 due to redefinition of class/struct type (locally). AH user reported LNK2005 error when compiling in 4.11 Regression: YES? - Project with the attached plugin co ...
In the new non-experimental version of the Merge Actors tool there is no option to disable "Export Specific LOD". In 4.11 when this was disabled it would merge the actors with their respective LODs ...
Licensee reported that when updating from 4.16.1 to 4.17.2 the value of a function input Boolean is being reset. It is checked as True in 4.16, but when switching to 4.17, it is no longer checked. ( ...
Changing the value of a text struct variable inside a duplicated function that contains a Make Struct node will reset that value in the original function. This does not appear to occur with other va ...
This is a common crash affecting users in 4.16 and has been occurring since at least 4.14 affecting more than 300 unique users. User Descriptionsi made a macro called IsolateYaw and set the input t ...
We started running into issues with the console history not saving after upgrading to 5.2.1. The console history (as in the commands last input into the in-game console) is no longer being saved bet ...
Setting the Phase Count of a RetainerBox to 2 or more may cause other widgets within the same UserWidget to flicker. Upon investigation, we found that during frames where the flickering occurs, the ...
Particle system light's module does not use Lighting Channels. The particle system itself will accept lighting from it's assigned lighting channels but the lights spawned from the particle system, n ...
A licensee is having trouble getting the visual results they want because Lightmass doesn't seem to handle color changes from materials. They are seeing this in 2 cases: (See attached images and tes ...