When a custom enum is used as the Bitmask Enum of a Make Bitmask node, the value returned does not match the expected value ...
When using the Blueprint Hiearchy Type for creation on the Full Scene Importer if you've previously imported and set some of the settings like the Override Lightmap Resolution via the BP and then re ...
Crash when rendering cinematic in a Separate Process without "-NoLoadingScreen" cmd argument. Occurs in 4.12 and 4.13 in both Matinee and Sequencer Error message: Assertion failed: SizeX > 0 && S ...
When creating and declaring a Spline Component in code, placing an instance of a blueprint derived from that class in the level causes a failed import message to appear upon restarting the level. ...
In 4.11 when you selected an actor with multiple material elements with the merge actors tool open you had the option to merge the material elements into a single one. This option is no longer valid ...
When a component is added to an ActorComponent class, and the ActorComponent is then added as a component to another class, the first component appears in the blueprint hierarchy but its detail pane ...
Currently there is no way to set painted Foliage instances of an actor be able to use lighting channels even though these can be set to movable in their properties. Since Instanced and Hierarchica ...
Get percentage for the progress bar in UMG does not reflect changes from a binding ...
Large hitching is occurring when click dragging inside the color wheel of the color picker or scrubbing RGB, HSV, and Value/Saturation sliders. I am only able to repro this issue in Binary builds. ...
This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Source Context: 165 return *VertexFactoryTypeIt; 166 } 167 } ...