If a user-defined struct-type variable is declared in one Blueprint, and that variable is then indirectly accessed in a second Blueprint through a reference to the first Blueprint, modifying the str ...
Seamless travel seems to not be functioning properly. With Run Under One Process set to false and Seamless travel enabled, the ServerTravel command is not bringing the server to the specified map. ...
Compile errors will occur during packaging with Blueprint nativization enabled if e.g. "Get" nodes are placed in a Blueprint on FFloatRange struct types (or any other explicit TRange derivative) and ...
There are a few issues a licensee has found with the skeletal mesh merge operation. See the UDN for more details and the proposed fixes. Note, the issue with the cloth merge is already logged in a ...
Blueprints based on a const class will continue to be BPTYPE_Const after being reparented to a non const class. ...
A native default subobject can be nulled out during compilation of the owning class in derived Blueprints with circular dependencies. ...
The issue is already fixed in UE5 by CL 14368553. This Jira is created for cherrypick into UE4 ...
in UMaterial::GetAllReferencedExpressions, the mobile branch ignores every CustomOutputExpressions including RuntimeVirtualTextureOutput. ...
It's likely that this bug has been around for quite a while. The user reports that the issue could possibly be in FCustomizableTextObjectFactory::ProcessBuffer, but this seems more like it could be ...