I test it for more information for your reference:It happens only when a Landscape *Height *was output to the RVT, other Landscape's maps like BaseColor are all fine, as well as Height output from o ...
This bug was originally entered back in 4.8 as [Link Removed], but was closed as by design. The reason was, the mesh did not have Lightmap UVs, so using the 'Light as If Static' option would not wor ...
Crash occurs in the updated Physics Asset Editor if you LeftClick while moving a ragdolled asset during Simulation. This is a regression from 4.17.2 User Descriptionsin the new physics asset edit ...
When resizing comment boxes, the edges/corners do not follow the cursor precisely, especially when the cursor is moved around quickly. On Windows, the cursor will either get ahead of the box or ins ...
Building HLODs for a very large landscape with Virtual Textures enabled results in the built HLODs being very dark for the most part. Building the same large landscape's HLODs with Virtual Textures ...
FOnlineSessionLive::CreateSession creates the session early into the method. Later, the method can fail but the session and is never cleared up (see the various catch statements in the tasks which o ...
The licensee is receiving an ambiguous search warning after recompiling the blueprint of an object involved in a level sequence that is contained in a hidden sublevel (which is then loaded and made ...
This is a trending crash coming out of the 4.17 release. Users have not provided useful descriptions of their actions when the crash occurred. User Descriptionschecking stuff on internet. what does ...
This is an infrequent crash coming out of the 4.17 release. User DescriptionsI was in Paint mode and attempted to switch to Place mode, it crashed. Source Context 301 /** 302 * ...
FNativeClassHeaderGenerator::ExportEnum produces this behavior. If an enum has “MAX” somewhere in the array, it removes last element. I tested my code to fix the issue.// code placeholder bool UE ...