[MetaSounds][Stereo Mixer] - When changing the gain on the Right channel dynamically, the output has clicks and pops

UE - Audio - MetaSounds - Mar 31, 2022

When changing the right channel gain of the stereo mixer at runtime, it generates clicks and pops in the output. ...

Error thrown when adding an action mapping to an Input Mapping Context object

UE - Gameplay - Mar 31, 2022

An error is thrown when adding an action mapping to an Input Mapping Context object. LogEditCondition: Error: EditCondition parsing failed: Field name "bIsPlayerBindable" was not found in class "En ...

In blueprint component details not showing after changing component class

UE - Gameplay - Blueprint - Mar 31, 2022

It was noticed that after changing the class of the component and restarting the editor, the Detail panel is no longer displayed, which makes it impossible to work with it. Repro Rate 5/5 Regressi ...

Crash when reimporting fbx with import mesh LODs on

UE - Editor - Content Pipeline - Import and Export - Mar 30, 2022

Crash when visualizing DOF Layers

UE - Graphics Features - Mar 30, 2022

I managed to reproduce this crash either using CineCameraActors or CameraActors, with a variety of DOF settings. It seems that piloting the camera and having any kind of DOF active on the camera wil ...

Editable Text doesn't reflect changes after having its style changed at run time

UE - Editor - UI Systems - UMG - Mar 30, 2022

Editable Text doesn't reflect changes after having its style changed at run time. The style is changed within the Editable Text correctly, but those changes aren't reflected. ...

Potential Memory Leak when frequently terminating and re-initializing FConstraintInstance

UE - Simulation - Physics - Mar 29, 2022

From User: When frequently terminating and re-initializing the FConstraintInstance, there appears to be a leak when cleaning up the disabled joint, which leads to an ever growing list that gets sort ...

Behavior of reparenting Component on UE5 is different from UE4

UE - Gameplay - Blueprint Editor - Mar 29, 2022

In UE4, Reparenting the Child Component did not update it on the screen, but the Relative Transform was updated. However, UE5 now retains Relative Transform, so there are on-screen updates. This is ...

[Synth][Tone Generator] - Editor crashes when Starting Synth Component Tone Generator

UE - Audio - Mar 29, 2022

Starting a SynthComponentToneGenerator crashes the editor with the following assert:Assertion failed: bSuccess [File:D:\build\++UE5\Sync\Engine\Source\Runtime\SignalProcessing\Private\AudioBufferDis ...