The editor crashes trying to find an event on the other level sequence when playing back the new one. ...
It seems that the [Link Removed] UBT creates to ensure any child processes are terminated on close is somehow affecting the mspdbsrv process that cl is spawning and terminating it when cl is finishe ...
For testing connection flow, it can be really useful to have the ability to start standalone instances in one map while the server starts in another. However, since the server map name override is a ...
FMassBatchedEntityCommand uses UE_MT_SCOPED_READ_ACCESS in both of its Add methods but it writes data to its TArray that it is supposed to be protecting. ...
[Link Removed][Link Removed] ...
From licensee: I've been experiencing consistent GPU crashes when tying to edit landscapes since updating to UE5.1. It seems to be exclusively an issue with DirectX 12 (SM5 & SM6). I have no pro ...
From licensee: Hello! Our level streaming setup enables the bUseActorFolders on our levels. When moving the Actor into another folder via the Outline, the editor will crash on the next load Assert ...
The anim mode track seems to cause the sequence to retrigger notifies every frame. ...