Live issue. Stall occurring for some users in the 5.0 Release. Currently hit 577 times by 500 users as of 2022-04-29 No specific project occurring on ...
When renaming the AnimGraph in an Animation Blueprint, the editor crashes after you hit enter. [Link Removed] [Link Removed] Occurs in: 4.7.5 Release CL:2503383 4.8 Main CL:2513846 ...
Blueprints with inherited Macros cannot save. Reproduced in 4.7.1 binary and Main (//depot/UE4/Promotable-CL-2455917) ...
No audio can be heard when using the Built-In Spatialization plugin. This is a regression from 4.26. Occurs in 4.27 and 5.0. ...
Precomputed AO Mask is no longer working in 4.11 Preview 1. This is a Regression from 4.10.x where this was working as intended. I've attached a zip file with the quick test that can be dropped in ...
The crash can be worked around by modifying FFoliageISMActor::Serialize as following code : void FFoliageISMActor::Serialize(FArchive& Ar) { #if WITH_EDITORONLY_DATA if (!Ar.IsCooking()) // ...
When creating fracturing a mesh in PhysXLabs vs UE4 fracture tool with both using Voronoi fracture and set to 25 chunks will give different results. The mesh (Attached below along with reference i ...
The call to UpdateInstanceTransform within UInstancedStaticMeshComponent::UpdateInstanceTransformById(..) sends bTeleport in place of bMarkRenderStateDirty that was added as part of Unreal Engine 5. ...
[Image Removed] The image above was the results after building lighting.The far right spheres all have negative scaling(-1 on Y) and reverse culling checked and are instanced.The middle set of sphe ...
Point and Spot Lights no longer work when using the Orthographic Camera Projection Mode. Note that the Directional Light still works as intended. This is a regression from behavior that worked in ...