After focus has switched to UMG the Arrow keys no longer function for moving the character until the user has return focus to the game

UE - Editor - UI Systems - Sep 17, 2015

If the user clicks a button they cannot move their character with the arrow keys. ...

Struct that is referencing a Custom bp Class will reset to default values on editor restart

UE - Gameplay - Blueprint - Sep 16, 2015

Struct that is referencing a Custom bp Class will reset to default values on editor restart User Description: Making a array of object types in a struct. the goal is to have a struct containing wa ...

Removing Pose from Blend by Enum causes compile error with float defining blend time

OLD - Anim - Sep 16, 2015

Removing Pose from a Blend by Enum node can cause compile errors when a float is defining all of the blend times. ...

Anim Slots are always placed in the Default Group

OLD - Anim - Sep 16, 2015

After generating a new Slot node in the AnimGraph of the AnimBlueprint, creating a new Slot Group and subsequent Slot for that group results in the new slot being assigned to the Default group after ...

Hot reload breaks blueprints of class type when a struct containing a member of that class is defined in that class' header file.

UE - Gameplay - Blueprint - Sep 16, 2015

When a struct is created in the header file for a class, and the struct contains a member that is of that class' type, performing a hot reload after changing the class will result in a Blueprint der ...

collision components added to vehicles do not properly register overlap events

UE - Gameplay - Sep 16, 2015

overlap events do not fire when collision components such as sphere or capsule collision components are added to a vehicle blueprint. Overlap events seem to register if the component overlaps with o ...

Altering an array value in a structure causes the menu to collapse

UE - Gameplay - Blueprint - Sep 16, 2015

When making any alteration to an array within a UDS the drop-down menu for the array collapses. Regression: Yes Works: 2689999 Broken: 2693272 ...

Transparency applied through widget animations do not work on 3D Widgets

UE - Editor - UI Systems - Sep 16, 2015

If the user creates a widget with an animation that fades the widget out. This effect will not carry over into a 3D widget. The 3D widget goes directly from 1 to 0 or visa versa. ...

New Relevant Anim Time Transitions not working initially

OLD - Anim - Sep 16, 2015

Using the new "Get Relevant Anim Time Remaining" Node, transitions don't read the relevant anim until the second time passing through the state. *See attached image. In contrast, using the old "Tim ...

Misspelling in Editor Preferences: Experimental

Tools - Sep 16, 2015

UE4.9.1 under Editor Preference3s ->Experimental -> Cooking it says "Iterative cooking for builds launched [form] the editor." Correction: [from] ...