SelectActorsUsingThisAsset doesn't select actors that are referenced by an array and using a Scene component as root User Description: I have a BP with editable actor references array. Recently I ...
After adding a capsule component to a new actor blueprint and then transforming it, if the user replaces the default scene root with the capsule then the capsule's transform properties do not reset. ...
A Function input's type is set as Wildcard by default if a Macro with a Wildcard input is created before the Function. Compiling will fail with an error. Reproduced in 4.8.3 binary, 4.9.0 binary, a ...
A User is Spawning an actor, taking the skeletal mesh from it and is attaching a camera from another actor to a socket that is owned by the spawned mesh. This only happens if the camera that is move ...
Lighting will build indefinitely in certain circumstances and can be verified in Swarm Agent that it will continue to process the maps even though the log shows it has completed. This is happening i ...
Since we implicitly create new function graphs for non-event functions when an interface is implemented, that code path marks the function as callable by default. In other words it's not required to ...
Blendspace animations of morph targets play at a slightly but noticably different rate between the 4.8 and 4.9 version of the UE4. ...
Refraction does not work correctly on some Android devices however it works within the mobile previewer, and on iOS devices. Not working on: 5056_GalaxyS5 SM-G900H (ARM Mali-T628 MP6; 4.4.2) Worki ...
After a Start Up movie has completed playing, the initial default map will not load until the user clicks the mouse. The option to 'Wait for Movies to Complete' is checked which will force the user ...
Blueprint nodes that exist as a result of the UPROPERTY() macro don't get disabled once the "BlueprintReadWrite" or "BlueprintReadOnly" is removed as a parameter in the UPROPERTY() macro. The nodes ...