Skeletal meshes do not respect collision changes from World Dynamic, always returns as Dynamic. Regression (no) issue (does) occur in 4.12.5 ...
When adding the word 'Tick' to HideCategories in a blueprint or C++ project, the Editor crashes, with a crash reporter. ...
Parameter names do not update on custom functions that are already called in event graph after compiling blueprint. ...
If a "Destroy Component" has a target of self within a blueprint component, the "Destroy Component" node will not trigger. ...
User fails to compile code template after adding AIController code to project. Regression: Not a regression happens in 4.6.1 CL-2386410 Setting up Mono Building MyProjectEditor... Compiling game m ...
Collapse to Function creates a ReturnNode that cannot be deleted. When creating a new Function, the ReturnNode is not mandated like this, so this seems inconsistent. Included is a screenshot of thi ...
Mesh Type Particles with Collision on World Static and Destructibles will not keep collision when placed into the Effects slot of a Destructible Mesh. ...
This didn't seem to have any relation to settings used within the importer, but just in case, I was using Static Mesh Import Type, Per Frame Sampling Type, Merge Meshes and Propagate Matrix Transfor ...
If the user turns down the Resolution scale, plays in editor, and then ejects from the currently controlled pawn The actors in the scene will be hard to click on because they appear to be offset fro ...