Encountered an Access Violation crash while deleting an Widget Blueprint with an unsaved Animation Track. The callstack references FSequencer::Tick(). I was not able to reproduce this issue in UE4/ ...
Editor crashes if a blueprint has "Can Ever Affect Navigation" changed multiple times and is compiled. Crash link: [Link Removed] Frequency: 4/4 ...
If you place a GPU particle into your project and deploy to an iOS device that supports metal, the asset will not show correctly on the device. I have attached the assets that were used to this rep ...
If a user launches a project in Standalone mode and has a Startup movie while the audio devices on the computer are disabled, the movie will fail to play. As soon as you re-enable an audio device, ...
Get array node will disconnect on restart if it's getting from an array variable of the same bp. User Description: I have connected GET and Target, then saved and closed the editor. Then I created ...
AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Te ...
Collision Responses will reset to previous setting after changing the Preset Collision Profile. After the change is made and "Accept" is pressed, the Collision Responses will still have the old ch ...