When using the middle mouse button for panning in a graph editor, the zoom/pan transition effect will not cancel before completion due to manual input, leading to UI/User competition in an undesirab ...
Playing a video in the engine that is WebM format, results in skipped frames. This does not happen with other video formats supported in the engine. Attached are links to the WebM videos used to te ...
Rebinding an action mapping doesn't seem to take effect immediately if the Pawn class used has Pawn.h as its parent class. However this'll take effect immediately with DefaultPawn.h. In addition, th ...
Unexpected behaviour when painting skeletal meshes with small radius brush. This does not occur with static meshes. Confirmed in 4.25 MAIN @ CL 9730599 ...
If you make a Blueprint child of StaticMeshActor, and set the default scale of the Root Component (Static Mesh Component) to something other than 1,1,1, the scale will not be applied when the actor ...
When running the FaceARSample app on an iOS device, the app gets stuck on "Searching for a face to track" despite having a face in front of it. I tried it with and without my glasses on as well as w ...
When EnabledRootMotion and Process Root Motion are both enabled for an animation with root motion, scrubbing an animation does not match the result of playing the animation. The playing animation al ...
Shared transition rules/crossfades are not usable by other state machines within the same ABP. Copy/Pasting these transitions to a new machine, create new independent shared transitions of the same ...
Single Channels from a Curve Atals Node Does Not Remap to New Values. Working as expected in 4.22 CL# 7053642 Found in 4.23 CL# 8386587, 4.24 CL# 9630693, 4.25 CL# 9615021 This is a regression. ...
Actors should check if they have any pending latent actions before automatically destroying themselves. ...