(see udn link) GetUserFocusedWidget can crash when a player disconnects their controller as the index into the array goes out of bounds. HasUserFocus, HasUserFocusedDescendants may also have simila ...
Animations played on server skip every second frame. *See attached image. ...
If a user attempts to import multiple FBX files into a project that is set up with Git source control, the message "Updating file(s) source control status..." will appear and stay on the surface ind ...
When using the increment/ Decrement macros they are off by one. When using the ++ macro the return value is one higher than the actual variable and 1 lower when using the – macro. ...
Set Actor Location and Teleport from a Character when touching an Actor simulating physics will launch the Actor. User supplied a video demonstrating the problem: [Link Removed] Test project in Pa ...
On the Linux operating system, when trying to load a .BMP file for the splash screen, there are strange returns for the image displayed. ...
Cannot bind event dispatchers between two blueprints that share a parent class. This issue also occurs if you use the parent as a variable in the child. The bind event dispatcher seems to only take ...
When exiting PIE the Behavior Tree Service Deactivation is called after Blackboard Component is destroyed. ...
Re-parenting blueprint actors do not lose interfaces associated with their previous parent blueprint. Interfaces and interface functions can no longer be deleted from the re-parented actor. ...