The licensee has shared the following workaround for modifying NiagaraMeshVertexFactory.ush. struct FVertexFactoryInterpolantsVSToPS { TANGENTTOWORLD_INTERPOLATOR_BLOCK #if USE_PARTICLE_SUBU ...
If an actor moves behind the camera while being tracked for focus, the focus plane moves back away from the lens the same distance the actor moves behind the camera. This leads to undesirable behav ...
Focus tracking calculation is off for keeping focus sharp on tracked object when object moves away from center of camera lens ...
Crash adding subscene to a looped subscene. Note this did not repro with brand new sequences not sure what's different about this older content. This also occurs in Release-5.0. ...
Passing a parameter by reference for an RPC does not seem to be a supported operation, and UnrealHeaderTool will already throw an error if a networked UFUNCTION includes any OutParms. However, users ...
The panning in the Tap Delay Submix Effect does not always match its assigned Pan in Degrees value. Specifically, the left and right side appear to be reversed on Stereo setups. In addition, in 5.1 ...
This problem occurs when you do a lighting build. It does not occur when the reflection capture is done by itself. ...