Blocking volumes moved into sublevels from the persistent level do not correctly function in standalone game

Tools - Jun 9, 2015

If a blocking volume is created in the persistent level and then moved to a sublevel, it will no longer correctly block objects in standalone game. ...

After changing Slot Name field, Slot node does not update until you re-open the AnimBP

OLD - Anim - Jun 9, 2015

After changing the Slot Name field, the Slot node does not update with the new name until you close and re-open the Animation Blueprint ...

Ctrl+z while playing in the blueprint editor will undo history

UE - Gameplay - Blueprint - Jun 9, 2015

When pressing play within the blueprint editor, if you use control & z, it'll revert your changes you've made to the blueprint. Which could cause people to lose their progress in their blueprint tem ...

Local variables in Blueprint functions don't support default values of Custom Structs

UE - Gameplay - Blueprint - Jun 9, 2015

I make a custom struct and assign default values to it's member floats, etc. When I use that in a Blueprint, the defaults work as expected. However, when I reference it as a local variable in a BP f ...

Using a Macro to access a variable from another Actor causes a crash in Standalone

UE - Gameplay - Blueprint - Jun 8, 2015

Using a Macro to access a variable from another Actor causes a crash in Standalone. This does not seem to affect any other preview in editor, nor packaged games. Reproduced in 4.7.6, 4.8 Preview 4, ...

Scalar Parameter versus Constant placed in Alpha of LERP produces inconsistent results in Blendable

UE - Graphics Features - Jun 8, 2015

When placing a Scalar Parameter into the Alpha position of a LERP you will not get the same results as placing a Constant Value when used in a Post Process Material. Constant Value of 0: [Image Rem ...

Editor freezes then crashes while attempting to save during PIE

UE - Gameplay - Blueprint - Jun 8, 2015

A level blueprint that has blueprint functions on keybound events freezes and crashes when in PIE and save is pressed. Frequency: 7/7 Crashreporter: [Link Removed] Note: If all level blueprint n ...

Screen widgets with transparency are darker when displayed in an HTML5 environment

UE - Editor - UI Systems - Jun 8, 2015

If the user creates a widget blueprint and adds an image with transparency the image will appear slightly darker when launched in HTML5 (firefox nightlie in this test) ...

The Child Actor Component cannot be selected in the Blueprint Editor Viewport

UE - Gameplay - Jun 8, 2015

The Child Actor Component cannot be selected in the Blueprint Editor Viewport. Selecting the Child Actor Component in the Components tab is the only way to select the component. Reproduced in 4.7.6 ...

Blueprint parameter of a function call will break on reload of the editor

UE - Gameplay - Blueprint - Jun 8, 2015

When using a code created function call inside of a blueprint that takes in a pointer to a UBlueprint as a paramter the pin for setting the desired blueprint will cause a compile error when the edit ...