Flipbook components' collision in Characters is ignored. ...
When you import a texture that is low resolution (such as pixel art) if you attempt to use it in a UMG image, the filter that you have applied to that texture is not inherited. This causes the image ...
When creating a subclass of World Settings, attempting to use the in-editor compile button to compile the code causes the editor to crash. Found in 4.11 Preview 4. Reproduced in 4.10.2 binary and ...
This is a Mac commandlet crash that is experienced by a few external users. ...
The experimental feature Blueprint Break on Exceptions does not work with Accessed None errors. To test, create an actor variable in a blueprint and use it as an input to a function without having s ...
Struct that is referencing a Custom bp Class will reset to default values on editor restart User Description: Making a array of object types in a struct. the goal is to have a struct containing wa ...
When rotating a button in the UMG blueprints and then moving through the edge of the canvas panel it causing the button to clip as though it was never rotated. Update: This also happens when placi ...
Macro Libraries can only be called by their original name, even after being renamed to something different. ...
When using the Default Scene Root component in a blueprint with no additional components, the box extent of the Get Actor Bounds node is returning 128,128,128 instead of the expected 0,0,0. If you ...
When setting "draw at desired size" for a widget component to true, the "Draw size" will no longer respond to input. ...