Decals do not render in Shader Complexity view mode

UE - Graphics Features - Aug 10, 2016

When testing Shader Complexity on our Decals map, I noticed the decals no longer render. Our test has us copy and paste to create ~20 instances of the decals, in order to increase the intensity of t ...

Animation Sequences do not display in the viewport while being dragged from content browser under certain conditions

UE - Editor - Content Pipeline - Content Browser - Aug 10, 2016

When dragging an instance of an animation sequence out to the level and then back into the content browser and then back out, the preview of the animation disappears. Gif attached below ...

Stationary actor tooltip states stationary actor can be moved, moving actor results in warning spam

Tools - Aug 10, 2016

Either the tooltip for Stationary actors or the actors movement option is incorrect. The tooltip reads: "A stationary object can be changed in game, but enables cached lighting methods when not m ...

Draw Texture using Modulate Blend Mode renders Black

UE - Graphics Features - Aug 9, 2016

When using the Draw Texture with the Canvas Render Target 2D as the Target within blueprints, the rendered texture will produce a black result if set to Blend Mode : Modulate. The other blend modes ...

Umlauts in config files cause encoding issues when synced through Perforce

UE - Editor - UI Systems - Localization - Aug 9, 2016

When an Umlaut character is in an .ini file in the Engine that is in Perforce as a Text file type, the encoding for the text file becomes messed up once it is synced. This does not occur when testin ...

Landscape gizmo persists after landscape is deleted

UE - LD & Modeling - Terrain - Landscape - Aug 9, 2016

When deleting the landscape after sculpting the Gizmo remains after the landscape is deleted. ...

Cable Component Ignoring Custom Depth and Stencil Buffer

UE - Graphics Features - Aug 8, 2016

Cable components within Blueprints are not rendering out to the Custom Depth Stencil buffer. ...

Scrollbars bounce back when scrolling with the mouse wheel

Tools - Aug 8, 2016

Multiple scrollbars throughout the editor bounce back when the user scrolls with the mouse wheel. The effect looks like the scrollbar is rubber banding when scrolled. This issue has been found wi ...

Draw Material To Render Target Inverting Alpha Masks

UE - Graphics Features - Aug 5, 2016

When using the new Draw Material to Render Target function in conjunction with a Material using a masked opacity channel, the render texture is inverted. See attached images for reference. As a not ...

Linux packaged shell script executable has default icon

UE - Platform - Linux - Aug 5, 2016

The shell script file that is created in the root LinuxNoEditor folder has the default text file icon when packaging a project for Linux. This is inconsistent from Windows and Mac where the package ...