Alembic meshes imported as cached geometry don't display in stand alone game. ...
In Persona, the To Next button in the timeline bar will randomly stop working if the user clicks it a few times. I could not reproduce this issue in UE4/Main. ...
Just a typo that needs to be fixed. ...
All of the graphs in the Math_Hall can be scaled down to 0 which causes the graphs to appear distorted. These should probably be clamped as 1 since scaling them down to 0 does not show any useful in ...
The output log in the 4.13 version of Shooter Game is being spammed with LogAudio:Warning: Unknown Owner 'None' in USoundNodeLocalPlayer. This does not occur in 4.12.5. This is a regression. ...
The user is able to move objects with static mobility on Event Begin Play, which shouldn't be allowed. ...
A crash is occurring when attempting to slice a procedural mesh that has the Create Other Half option enabled. Found in 4.13.0. Reproduced in Main CL 312 ...
Editor crashes when using Save As Regression: Yes Broken: 3126145 (Dev-Core integration) Worked: 3126027 ...
Procedural meshes created on begin play do not block collision from player in packaged projects, even though they do in PIE. NOTE Both packaged project and .uproject included in link (See repro st ...
Text in the tutorials is not being displayed properly. Instead, the XML markup is being shown as displayed in the attached screenshot. This does not occur in 4.12.5, and is a regression. This occ ...