[CrashReport] UE4Editor_CoreUObject!FWeakObjectPtr::Get() [weakobjectptr.cpp:81]

UE - LD & Modeling - Terrain - Landscape - Nov 2, 2017

This is a trending crash coming out of the 4.18 release. It may be a regression. Users have not provided any descriptions of their actions when the crash occurred. Source Context 66 if (!S ...

Occasional crash when attempting to in-app purchase on Android device

UE - Online - Apr 21, 2021

App is frequently terminated with a NullPointerException when attempt to request in-app purchase. It is assumed that product information cannot be retrieved if there is no Google account logged in t ...

SceneCapture2d affects Niagara GPU particles with translucency sorting enabled

UE - Niagara - May 11, 2021

The issue comes from sorting being abled while having a scene capture actor. The enclosed 7z contains assets relevant to reproducing the issue. ...

Crash in FLandscapeComponentSceneProxy::GetStaticBatchElementVisibility with tiny component size

UE - LD & Modeling - Terrain - Landscape - Feb 27, 2015

Loading a level with a landscape with a 7x7 component size and 2x2 subsections can crash when texture streaming is enabled ...

Crash at UAnimInstance::DisplayDebug() when a montage ends

UE - Anim - Runtime - Nov 8, 2022

UDN case : [Link Removed] We are seeing a crash in UAnimInstance::DisplayDebug() at the following line: FString MontageEntry = FString::Printf(TEXT("%i) %s CurrSec: %s NextSec: %s W:%.2f DW:%.2f ...

Investigate render flush at SkeletalMeshComponent InitLODInfos

UE - Anim - Rigging - Apr 19, 2023

From UDN : we are spawning a number of characters at the same time during the game, and seeing a major framerate hitch when we do so. After the characters have been spawned, we use SetSkinnedAssetA ...

MAC: Crash on startup

UE - Platform - Apple - Apr 10, 2015

"MacBook pro 13 2015 with yosemite 10.10.3 just crashed after launching ue4." The problem is that the recently introduced calls to IsRHIDeviceNVIDIA occur before the Mac code sets the GRHIVendorID ...

Bright mesh outlines using Temporal AA with Gaussian Blur DOF

UE - Graphics Features - Feb 17, 2017

Since the last engine merge in FN Main, any mesh that silhouettes against DOF will produce a bright, halo like effect on the outside edge. The further away the background is from the silhouetted mes ...

Contact shadow has box artifacts with backlighting for two sided Subsurface shading model

UE - Graphics Features - Shadows - Nov 14, 2023

See slack channel: [Link Removed] ...

[UDN-19505621] Hide Selected At Startup Issue

UE - Editor - Workflow Systems - Jun 10, 2025

From [Link Removed]: 你好,我发现这里的选项有一些工作逻辑不一致,提一个改进建议: ​ 当手动隐藏Actor小眼睛图标的时候,设置Hide Selected At Startup 是无效的,这具有很大的误导性,而其他任何情况下,工作都是正常的,比如: 1.小眼睛隐藏+Show All At Startup 2.小眼睛隐藏+Show Selected At Startup ...