Can no longer create a new montage branch point in the CharacterAnimBP

OLD - Anim - Dec 22, 2014

There is no longer an option to create a new montage branch point by right clicking in the CharacterAnimBP. ...

Vignette in stereoscopic looks incorrect, entire frame as opposed to each eye

UE - Platform - XR - Apr 6, 2016

Vignette seems to be being applied to the entire frame instead of each eye in stereoscopic, creating a really strange effect in your peripherals when viewed through a HMD. Can also see this effect i ...

"ERR: Transient text cannot be serialized" after converting to 4.8

UE - Foundation - Core - Jul 3, 2015

"ERR: Transient text cannot be serialized" after converting to 4.8. Many users are seeing them in the logs. Example Project: [Link Removed] ...

Inconsistent behavior with Owen's trench coat

UE - Simulation - Physics - Character - Jan 25, 2017

In the Cloth level in Content Examples, there is some inconsistent behavior with Owen's trench coat. The coat tails appear heavy (they don't trail behind the character's movement), and the straps a ...

Exposure Is More Extreme In High-End Mobile Preview Modes

UE - Platform - Mobile - Feb 16, 2017

In high-end mobile preview modes the exposure will return much more exaggerated results. This is related to the new default tone mapper settings since changing r.TonemapperFilm to 0 solves the issue ...

Niagara Sub UV Index ignored

UE - Niagara - May 16, 2019

Using the Particles.SubImageIndex has no effect on what portions of the a UV are rendered in Niagara. Tested in 4.21.2 (CL - 4753647), 4.22.1 (CL - 6063286), 4.23 (CL - 6533064) ...

Blueprint actor stops responding

UE - Gameplay - Blueprint - Apr 27, 2015

After changing the component to static, compiling and changing it back to movable and compiling, the BP actor will not move with the set actor location. I wasn't able to get the translate arrows to ...

World Delta seconds appears to Cause a miss calculation (regression 4.12.3 -> 4.12.4)

UE - Gameplay - Jul 1, 2016

If the user uses world delta seconds in a calculation there appears to be some incorrect values. Note there is also a users project attached if you would like to look at that example. ...

Stereo layer appears to move when used with the Oculus Rift

UE - Platform - XR - May 17, 2018

Stereo layer appears to move/slide as the player moves the HMD from side to side when using the world locked setting for the stereo layer. ...