Local fog volumes have a substantial offset when placed at a far distance from world origin and is then rotated. This was not the case in 5.3 when tested under the same conditions, so this is likely ...
Calling PlayDynamicForceFeedback in code does not affect controller rumble. ...
This occurs in UE5/EA and in Release-5.0 ...
Vector2D struct does not save default values as a macro input Regression (no) issue (does) occur in 4.11.2 ...
ProjectWorldToScreen always returns true. User states: "This probably comes from that line of code : bResult = Player->PostProcessWorldToScreen(WorldPosition, ScreenPosition, bPlayerViewportRelati ...
If the user gets the world location of the arrow component ( one example) in a packaged project it will cause the game to crash. This does not happen in the editor and it has to be done one the thir ...
Physics Thruster actor does not affect destruction meshes that it is attached to. ...
Lights are not working correctly in BlueprintOffice. tvOS 10.0 ...
bCastHiddenShadow flag in UPrimitiveComponent doesn't affect ray tracing shadows ...
Even though the particles are not moving, and the velocity is zero, the output motion vectors are non-zero. This seems to only happen if using two sources of particle positions. ...