Bool input pins connected to boolean logic nodes can fail to compile

UE - Anim - Runtime - Oct 1, 2021

Bool input pins will fail to compile when connected to a boolean logic node and the node also has a float input pin that is currently connected. Compilation will fail with the error Default value ' ...

AbsoluteWorldPosition and PDO not working correctly in SingleLayerWater calculations

UE - Graphics Features - Oct 1, 2021

The licensee has provided a recommended fix for this issue. Please see the UDN.  ...

Area Lights casting Specular regardless of material specular value

UE - Graphics Features - Sep 30, 2021

The rectangle lights ignore the specular value of lit materials and will apply a specular highlight to them regardless of the value. you can compare the result against a standard point light and you ...

Crash in PackagedBuild when using GPU & Data Interfaces

UE - Niagara - Sep 30, 2021

Due to module initialization order we are serializing shaders before the Niagara module has started up.  This means we are unable to find the default data interface for the GPU simulation to seriali ...

Solidworks exporter does not support scale, scene orientation is different from CAD import and materials are missing

UE - Editor - Content Pipeline - Datasmith - Exporters - Sep 29, 2021

Notice that the udatasmith geometry does not have the scale : all volumes are identicalNotice that the udatatsmith scene is rotated of 90 degree compare to the CAD sceneNotice udatasmith does not have ...

In-Editor Tutorials are unresponsive when selecting them

Docs - Sep 29, 2021

@triage need approval to submit this into 4.27.2 When trying to select any of the tutorials in the editor, all of them except for the "Welcome to the Unreal Editor" tutorial are unresponsive. They ...

REINST classes are available in the class reference drop down

UE - Gameplay - Blueprint Editor - Sep 28, 2021

This doesn't seem to occur every time I run the editor, I can't get it to repro consistently Note: It is possible that this is happening in blueprints based off of a native c++ class has been rel ...

There's no motion blur on streaming GeometryCache

UE - Editor - Content Pipeline - Datasmith - Sep 28, 2021

UDN customer mentioned: "there looks to be support for motion vectors as exported from DCC apps (for rare cases like fluid sim), but regular in-engine motion vector calculation for regular motion bl ...

Groom + RT refraction not working correctly

UE - Graphics Features - Sep 28, 2021

Virtual Scouting Interactor / VR Scouting Tools Menus appear Black when using real-world lighting values (i.e. 70k lux)

UE - Virtual Production - Tools - VR Scouting - Sep 27, 2021

The Virtual Scouting tools appear black in scenes using real-world physical lighting values due to their UI Material Domain since they do not have an emissive channel and do not accommodate viewport ...