This occurs in UE5/EA and in Release-5.0 ...
Vector2D struct does not save default values as a macro input Regression (no) issue (does) occur in 4.11.2 ...
ProjectWorldToScreen always returns true. User states: "This probably comes from that line of code : bResult = Player->PostProcessWorldToScreen(WorldPosition, ScreenPosition, bPlayerViewportRelati ...
If the user gets the world location of the arrow component ( one example) in a packaged project it will cause the game to crash. This does not happen in the editor and it has to be done one the thir ...
Physics Thruster actor does not affect destruction meshes that it is attached to. ...
Lights are not working correctly in BlueprintOffice. tvOS 10.0 ...
bCastHiddenShadow flag in UPrimitiveComponent doesn't affect ray tracing shadows ...
Even though the particles are not moving, and the velocity is zero, the output motion vectors are non-zero. This seems to only happen if using two sources of particle positions. ...
Fatal error due to FAsyncIOSystemBase::QueueDestroyHandleRequest during launching and packaging projects. May be linked to: [Link Removed] ...
Timing appears to be different for the first call of tick causing the camera to appear in a different area than what it was in 4.13 This issue appears to be a regression ...