Loading a map via File->Open Level or just by clicking on it to open it, when it is already loaded in World Composition view does not reset actors to origin. The actors instead keep the same positio ...
Increasing the multiplier past a certain point causes sounds on a Quantization Boundary to struggle to play at the correct time. The repro above uses 1/32, but this also repros with other values. ...
Certain values, when changed in code, are not updated in a hot reload. For example, changing the Target Arm Length of a spring arm component will updated after hot reload, but changing the Scale do ...
this crash was encountered during the mobile compat for 4.15. So far, just this device has been affected. ...
Sprites seem to be drastically affecting FPS in 4.19 projects on Mac devices. ...
This issue occurs in Skeletal Mesh depending on the model when Skincache is enabled and affects the rendering. ...
This may only happen with upgraded projects that went from 4.27 up to 5.0.1 ...
Regression: Tested in UE5/Release-5.0, this issue occurs as well so regression is no. ...
Regression: Tested in UE5/Release-5.0, this issue also occurs so this is not a regression. ...