StompMalloc throws error in Embree setup

UE - Graphics Features - May 27, 2021

Licensee has proposed a potential workaround (initialising vertex array with at least 1 element). ...

[CrashReport] UnrealEditor-LevelEditor!FViewportClient::InputKey(FInputKeyEventArgs const &) [UnrealClient.h:851]

UE - Editor - Workflow Systems - May 27, 2021

Generated from CrashReporter ...

Creating a new project based on VR template requires user to compile DDC with installed engine

UE - Foundation - Build - Rocket (Installed Engine) - May 27, 2021

Found that with machines that have not created a project based on this template before that DDC needed to be compiled with an installed engine, while other machines that have created a project with ...

Shadows flicker when Forward Rendering is enabled alongside Lumen

UE - Graphics Features - May 26, 2021

When enabling Forward Shading in a project while using the Lumen Global Illumination system, the shadows in the viewport begin to flicker and occassionally entire meshes may appear black. The lighti ...

EyeAdaptation node is not working in Decal

UE - Graphics Features - May 25, 2021

It is working correctly in 4.25.4. In 4.26.2, it is not working. It is also not working in UE4main 16382403. ...

Editor freezes up when dragging the scroll bar of the Visual Logger window when a bvlog file isn't loaded

UE - AI - May 21, 2021

When adjusting the scroll bar in the Visual Logger window, the editor freezes up. There is no callstack provided in the logs. The only way to close the editor at that point is to close it through th ...

Crash assigning static mesh to LightWeightInstanceStaticMeshManager

UE - Gameplay - May 21, 2021

Crash occurs when the user assigns a static to the Instanced Static Mesh Component in a LightWeightInstanceStaticMeshManager. I couldn't reproduce this with an actor blueprint with an ISMC or HISMC ...