When adding a Text3D actor (after placed as Child Component), into viewport the actor renders backward and not as expected. I was able to reproduce this issue in 4.25.3, but did not have this issue ...
If two line traces are run one right after the other to the same end point but different start locations, at times the second trace will incorrectly register hitting other objects though the trace l ...
UPDATE: 3/10/2015 User reported manually adding a separate boolean value causes that value to automatically switch to true upon reloading editor as well. No current workaround is available. ======= ...
When Using a LPV the lighting that is bouncing is only visible in the left eye. Oculus needed for reproducing this issue ...
If a user hides the details of a foliage actor in the foliage tool menu, then saves and closes the editor the details will re-open upon re-opening the editor. ...
Setting ComponentTick as a Hide Category in an Actor Component Blueprint corrupts the BP and causes a crash when opened after an editor restart. [Link Removed] Reproduced in 4.9.2 binary, 4.10.0 b ...
Blueprint viewport doesn't show the camera preview. ...
Alternatively use BP_ParentClassIsMissingType in QAGame ...
USkeletalMeshComponent::CalcBounds updates CachedLocalBounds by transforming the world FBoxSphereBounds, by the WorldToLocal transform, which is not sufficient to calculate the bounds in local space ...