Failure while Cooking FOutputDeviceWindowsError::Serialize()

UE - Foundation - Core - Cooker - Mar 19, 2015

User receives an error while packaging. I haven't been able to reproduce this on my machine with templates I've created. Method to package: File > Package Project > Win64 The logs are attached. ...

Objects do not Scale relative to their Temporary Pivot Point (Alt+MMB Click)

Tools - Mar 19, 2015

After temporarily moving the pivot point (Alt+Middle Mouse Click on the center of the translate tool), you can switch to scale. However, the object still scales from it's original (permanent) pivot ...

Game instance spawning object crashes .exe in packaged project

UE - Gameplay - Blueprint - Mar 19, 2015

If an actor is spawned using game instance blueprint, a packaged .exe will crash upon loading. Frequency: 2/2 Crash Reporter: [Link Removed] ...

Open a level that contains instanced meshes (with built lighting) will crash the editor

UE - Graphics Features - Mar 19, 2015

Open a level that contains instanced meshes will crash the editor. Per the users description, the level must have had lighting built and then another level loaded or the editor restarted. Once the ...

This project crashes when one Blueprint is compiled if its child Blueprint is opened in another tab

UE - Gameplay - Blueprint - Mar 18, 2015

This project crashes when one Blueprint is compiled if its child Blueprint is opened in another tab. This only occurs with one Parent/Child combination: the crash occurs when compiling Building whil ...

Post Process Effect Screen Percentage Not Functioning

UE - Graphics Features - Mar 18, 2015

The Post Process setting "Screen Percentage" does not seem to work at all. After looking at the example provided in the documentation highlighting the Content Examples map with this feature, I was ...

This Blueprint will not compile and causes a crash in 4.8

UE - Simulation - Physics - Mar 18, 2015

The MiningBuilding Blueprint in this user's project will not compile. Clicking the compile button never switches it to "Good to Go", and a warning that it needs to be compiled appears at PIE. Repro ...

BP Struct's 'Bool variable' will reset back to it's default value on compile

UE - Gameplay - Blueprint - Mar 18, 2015

BP Struct's 'Bool variable' will reset back to it's default value on compile. ...

Copying and pasting a component inside of an actor blueprint that has be duplicated and then added to the scene will prevent saving

UE - Gameplay - Blueprint - Mar 18, 2015

If a user copies and pastes a component that is inside of an actor blueprint that has been duplicated and then the user adds this new actor blueprint to the scene it will prevent the user from being ...

Retriggerable delays do not work on tick events

UE - Gameplay - Blueprint - Mar 18, 2015

Retriggerable delays and the nodes after are not recognized when triggered by tick events. ...