This is a regression tested in //UE4/Release-4.27 CL 18319896 Visualizing Custom Stencil Buffer returns incorrect results when an Actor with Render CustomDepth Pass enabled is visible. ...
This is a regression tested in //UE4/Release-4.27 CL18319896 Screen Percentage does not behave correctly with SceneDepth Post Processing. ...
When using connecting to a World Partition level on a dedicated server the client get's disconnected immediately. I tested this with a non WP level and the client connected with no issues. I've inc ...
This is a regression tested in //UE4/Release-4.27 cl18319896 Child collision component reports its' Parent during On Hit events instead of itself. ...
This is a regression tested in //UE4/Release-4.27 cl18319896 Editor crashes after importing a 16k Normal Map while Unreal Real is Preparing Texture. Other non-normal maps seem to work without issue ...
When VSM is enabled, animation is not culled and animation continues to play. WhenVisibilityBasedAnimTickOption=OnlyTickPoseWhenRendered, animations outside the camera view are culled, but when VSM ...
Game feature plugins load config files in a different way than normal plugins, which is confusing and can lead to broken behavior unless the developer knows about these issues ahead of time. The loa ...
This is a regression tested in //UE4/Release-4.27 CL18319896 Changing a Mesh's Build Scale doesn't update the Mesh's Bounding to the same scale. ...
UBlueprint::IsDataValid() does not currently check component templates inherited from a parent Blueprint class asset's SimpleConstructionScript; only the current class hierarchy is considered. Given ...
Two properties on the animation params are not exposed to BP ...