View Distance sorting of Niagara sprites is incorrect when far from the origin

UE - Niagara - Jan 15, 2024

This problem seems to occur on both CPU and GPU Sims. ...

Crash on Assigning Material to Element 1 in Reimported Static Mesh

Tools - May 15, 2015

[Link Removed] When you reimport a Static Mesh with an Added Material ID associated with it and in the Static Mesh Editor assign a material, the engine crashes. Also reproduced in Main Promotable- ...

Load Error with DeferredDependencyLoading

UE - Gameplay - Blueprint Editor - Jun 19, 2022

If re-define the macro USE_CIRCULAR_DEPENDENCY_LOAD_DEFERRING to 0, the component is editable in detail panel. But I'm sure it's not a good fix. ...

Lightmap density view mode displaying zfighting when moving around in the viewport

UE - Graphics Features - Oct 10, 2022

assets within the FPS template are showing zfighting when in Lightmap density mode not reproduceable in 5.0  ...

Stacked Material Nodes become difficult to read

UE - Rendering Architecture - Materials - May 13, 2015

Material Nodes, particularly Constant Vector 3s and Texture Samples, become difficult to read when users overlay them like stacked cards. [Image Removed] Also reproduced in Main Promotable-CL-2548 ...

Actors on an axis and in multiple cells are not culling

UE - World Creation - Worldbuilding Tools - World Partition - May 12, 2022

Actors on an axis and in multiple cells are not culling as expected. ...

Crash when trying to swap out a material with in a merged actor with LODs

Tools - Sep 20, 2016

Crash when trying to swap out a material with in a merged actor with LODs. The editor crashes when trying to change the material for the merged actor with LODs ...

Changing Physical Surface Name and Reassigning It From Default Value Crashes

UE - Simulation - Physics - Oct 18, 2016

Changing the name of a physical surface that has already been applied to a physical material will cause a crash, if you try to reapply the renamed physical material from default. The physical materi ...

FCanvasTriangle Item not accepting information from material Vertex Color

UE - Gameplay - Jul 15, 2015

From a Draw Material Triangle you cannot use a Material calling vertex color and the provided Vertex Color Pins to yield color on the HUD drawn triangle. It will always appear White. [Image Remove ...

Foliage is removed when erasing with Erase Density set to 1

UE - World Creation - Worldbuilding Tools - Foliage - Aug 19, 2016

I found with a high density of foliage instances, you're able to erase some of them even when Erase Density is set to 1.0 ...