Subtracting .2 from a float seems to produce a float error, registering incorrect values during if checks. ...
The following Niagara usage pattern results in either a crash or in incorrect data being read from a Particle Attribute Reader: Emitter Spawn Stage – A module has an Attribute Reader input specifie ...
Camera shake oscillations with blend out time do not play their full duration in sequencer. ...
This is a regression from 4.15.2 and occurs on both Windows and Mac. Affects both Binary and Github builds. ...
Copy Pose From Mesh node does not affect the animation when previewing in Sequencer. This works when played in the editor. ...
Windows scaling appears to affect the HMD if the project is open on a screen with window scaling being used. ...
A Blueprinted actor's construction script time can be affected by the complexity of an opened level Blueprint. ...
Occurs 5/5 times. Regression does not occur: UE5Manny Skeletons are new to UE5.0 ...
Regression: Tested in UE5/Release-5.0 at CL 20979098, this issue does not occur so this is a regression. ...
Local Vector variables in functions do not save the Y and Z values. Possibly connected: after entering the X value, pressing Tab does not move to the Y value. Tabbing from there works as expected. ...