[CrashReport] UE4Editor_MaterialEditor!SMaterialLayersFunctionsInstanceTree::UpdateThumbnailMaterial() [smateriallayersfunctionstree.cpp:1128]

Tools - Feb 27, 2018

No user comments in crash group 1114 for (TSharedPtr<FStackSortedData> Group : AssetChild->Children) 1115 { 1116 if (Group->ParameterInfo.Association == InAssociation) ...

GC Clustering broken for USoundWave assets (crash)

UE - Foundation - Core - Mar 29, 2017

Assert crashes Editor in the GC system during packaging due to USoundWave assets not being configured for GC clustering. Disabling GC clustering in project settings is a workaround, but the fix is ...

Font outlines do not multiply color and opacity from parent widgets

UE - Editor - UI Systems - Slate - Jan 16, 2017

We don't currently multiply by the parent widget's color and opacity when calculating the color and opacity of a text block's outline. Since color and opacity are precalculated before the outline is ...

Disabling Gear VR plugin causes packaged game to crash on launch

UE - Platform - XR - May 30, 2017

Disabling the Gear VR plugin causes packaged games to crash on launch. This could be related to [Link Removed] but this is new to 4.16 and does not prevent packaging the project, only launching it a ...

[CrashReport] Linux crash - /usr/lib/x86_64-linux-gnu/dri/radeonsi_dri.so()

UE - Platform - Linux - Nov 16, 2017

This is a new Linux crash in 4.18.1. There are a few similar but different callstacks that reference dri/radeonsi_dri.so() I've attached a log, but none of the ones I've looked at appear to contai ...

Packaged Game Crashes When Launched with the -dx12 for Ray Tracing Features and PixelStreaming enabled

PixelStreaming - Apr 3, 2019

Packaged game crashes when launched with the -dx12 option and PixelStreaming is enabled. Found in 4.22 CL# 5660361 and 4.23 CL# 5704223 ...

[CrashReport] Crash can occur when applying Apex cloth to a Material slot

UE - Simulation - Physics - Character - Mar 21, 2017

No known crash with users I had been in contact with on the latest PhysX plugin for 3dxMax or Maya. I've had a few posts dealing with using Apex and assigning cloth assets with no crashing so I feel ...

[CrashReport] UE4Editor_Engine!UHierarchicalInstancedStaticMeshComponent::BuildTreeIfOutdated

UE - World Creation - Worldbuilding Tools - Foliage - Jun 8, 2017

This is a common crash occurring in the 4.16 release. It seems to be related to applying a material to a mesh that is being used in Foliage. Crash Reports are spread out among many different Crash ...

Foliage instances don't move with a static mesh when it is shared between two foliage actors

UE - World Creation - Worldbuilding Tools - Foliage - Apr 26, 2023

From Licensee: The bug comes from the call of the function `FoliagePartitioningUtils::Update` in the method `AInstancedFoliageActor::MoveInstancesForMovedComponent`. When the function `FoliageParti ...

Packaged Game crashes when using blend space that was added from the context menu

UE - Anim - Runtime - Anim Blueprints - Nov 16, 2021

Blendspace created within an animation blueprint from the context menu throws an assertion when packaged and ran. Only occurs in packaged projects. The blendspace will work correctly in PIE, and st ...