If an Arrow component's size is set in the construction script via the "Arrow Size" node it will be set correctly upon compile. However, if the actor is moved in the scene the size of the arrow will ...
When the viewport Surface Snapping window has focus and text is entered, it will use the text as search keywords. When the window is closed, the text is not cleared the next time the window is open ...
There also does not appear to be any code to handle r.ForceLOD for HISMs. ...
Crash when removing edges in Geometry mode. Seems to happen when trying to remove all edges from a side. ...
When adding a variable of collision profile name type to an actor(as editable), its value gets reset when the instance becomes a part of multiple selection. ...
Regardless how the filters are set in the Class Viewer window, closing and reopening the window causes the filters to be reset to the default options. Regression: No - this behavior exists in 4.15. ...
When packaging with nativization if you have a widget as a value in a TMap, the package will not finish building. The TMap will throw an error during the Package process that reads: UnrealBuildToo ...
User reported issue on UDN, steps above and project attached. ...
REGRESSION: No When the user drags off a linked input pin, and adds another pin through the context menu, the two pins aren't automatically linked like it does when the user does the same action wi ...
When attaching a component to a camera in the Character, setting its relative location is causing the relative rotation to fluctuate by 2-4 degrees depending on the rotation of the camera component. ...