The videos + screenshots in the zip file show the issue on the modified gun sight. The licensee has provided a suggested fix here -[Link Removed] ...
See the attached UDN for more information and a sample project reproducing the issue. This issue seems to happen due to a specific order of events. First, the component is destroyed, and garbage col ...
Disabling looping in a nested subsequence seems to crash the editor upd. Regression was checked on //UE4/Release-4.26 CL 15973114, the issue wasn't reproduced. Regression - Yes ...
There is currently a typo in the Make Binary Config option tooltip text. It currently says, "If enabled, staging will make a binary config fie for faster loading." Instead, the text should read "If ...
Specification here: [Link Removed] Which is mirrored in engine in FD3D12DynamicRHI::Init (for example): [Image Removed] However, FWindowsPlatformMisc::ChooseHDRDeviceAndColorGamut always returns ...
I did some experiment locally. At very first I thought it's the image compression issue, since the issue is also obvious while rendered out images as JPG and PNG, there's no image compression qualit ...
Due to the following code in [Link Removed] (CL-11585172), it is always set to Break even if the Tangent value is continuous. ArriveTangent = LeftTangent * (ArriveTimeDiff); ... LeaveTangent = Ri ...