Editor Crash when changing Default Properties of a TArray of UStucts containing an InlineEditConditionToggle property in Blueprint Parent Class

UE - Editor - Workflow Systems - Apr 5, 2024

This bug causes an editor crash. This crash occurs when changing the default values of a UStructs properties that are used as EditConditions, when they are set to InlineEditConditionToggle within a ...

Adding a StaticMeshComponent pointer to a derived StaticMeshComponent class has inconsistent behavior

UE - Gameplay - Components - Aug 6, 2015

Adding a UStaticMeshComponent pointer to a class derived from StaticMeshComponent allows for two meshes to be set by a single component. Setting two meshes inside a blueprint this way will only allo ...

Multi Sphere Trace is not returning the correct Impact Location

UE - Simulation - Physics - Jan 19, 2015

Multi Sphere Trace is not returning the correct Impact Location. Other AnswerHub Report:https://answers.unrealengine.com/questions/30952/multisphere-trace-fhitresult-location-same-as-impa.html ...

Math Expression nodes cause packaging to fail.

UE - Gameplay - Blueprint - Oct 24, 2014

When using a math expression node within a blueprint, the project will fail when packaging. ...

Adding array element of instanced meshes during simulation does not increase amount of elements in array

UE - Gameplay - Blueprint - May 9, 2016

Adding array element of instanced meshes during simulation does not increase amount of elements in array. Regression (No) issue (does) occur in 4.10.4 ...

UMG does not show up in viewport on HTML5 platform

UE - Platform - Mobile - Apr 27, 2016

Text UMG isn't showing up on HTML5 when it's packaged and ran on the browsers. This has only been seen on HTML5 so far. ...

Updates to Static Mesh Sockets do not appear in BPs until recompiled

Tools - Apr 13, 2016

Static mesh socket updates do not appear in BPs unless you recompile ...

[Audio Insights] - Insights continues to display virtual sounds after they have stopped being active

UE - Audio - Audio Insights - Jan 27, 2024

Virtual loops continue to be displayed in Audio Insights even after the sound has stopped being active for certain cases. This also occurs when stopping PIE while a sound is virtual. The sound will ...

Water not rendering in Movie Render Queue

UE - Graphics Tools - Terrain - Water - May 3, 2024

It appears that MRQ does not actually add the pass that updates the Water Info Texture in the WaterZone actor. If the Skylight is set to "SLS Captured Scene" and does not capture every frame, then t ...