KismetFunctionLibrary: Equals and NotEquals (SoftObjectReference) not accessible in BP Editor

UE - Gameplay - Blueprint Editor - Sep 2, 2022

In blueprint graphs, the action list for soft object references of a Object subclass is incorrect. "Equal" spawns an incompatible node, while the expected "Equal (SoftObjectReference)" is missing. " ...

Use Camera Cut for Warmup does not take into account shot's camera cut track

UE - Virtual Production - Tools - MRQ - Aug 31, 2022

Camera cut warmup does not take into account the shot's camera cut track when rendering from the master sequence. Rendering the shot alone will, however. ...

Orient and Scale Retargeting Does Not Work with Skeleton Remapping

UE - Anim - Rigging - Retargeting - Aug 31, 2022

From UDN: "In FBoneContainer::GetRetargetSourceCachedData, the source bones are assumed to relate to the same skeleton as the bone container, which is not the case when using a skeleton remapping t ...

Pressing the Add Key button in the details panel does not work with multiple actors selected

UE - Anim - Sequencer - Aug 30, 2022

It looks like adding keys through the details panel only works correctly for the first selected actor in the world outliner. WORKAROUND Auto keying seems to pick up the multiple edits as expecte ...

HighResolutionScreenshot result changed after migration to UE5

UE - Graphics Features - Aug 27, 2022

There was no problem in UE4. It can be fixed on UE5 by the following workaround.console command 'r.Editor.Viewport.MaxRenderingResolution' set 'Realtime off' on viewport  ...

Reloading a Blueprint asset will unnecessarily recompile its dependencies.

UE - Gameplay - Blueprint - Aug 25, 2022

When a Blueprint asset is reloaded, we are currently serializing its CachedDependencies list during the discovery of potential referencers. This can lead to incorrectly treating all dependencies as ...

Virtual Texture not streaming with Thin Translucency

UE - Rendering Architecture - Aug 24, 2022

When using a virtual texture sampler for a thin translucent material, and that material occludes other objects that sample virtual textures, the occluded objects don't stream their VT. ...

StaticMeshComponent occasionally doesn't simulate physics after SpawActor.

UE - Simulation - Physics - Aug 23, 2022

When spawning Pawns with a StaticMeshComponent with SimulatePhyscis=True, they occasionally may not simulate physics. This can be reproduced by simply repeating the respawn. The frequency of reprodu ...

Retainer Box does not propagate Visibility settings to children

UE - Editor - UI Systems - UMG - Aug 22, 2022

This is not a regression. Tested in //UE4/Release-4.27 CL18319896 Retainer Box does not propagate Visibility settings to children. Setting Canvas visibility to 'Not Hit-Testable (Self & All Childre ...

[AI] Moving a SmartObject actor in a level does not update the location of its Slot in the SmartObjectCollection

UE - AI - SmartObject - Aug 22, 2022

Moving a SmartObject inside of the level shows that the slot debug view is moved along with the SmartObject, but when PIEing the AI react as if it has not been moved/rotated. You must click Rebuild ...