When moving a skeletal mesh from one folder to another will lose the skeletal mesh reference in the Physics Asset. A warning message will appear. Picture attached. James: Do things like FStringAss ...
child blueprints calling functions from parent blueprints generate compile errors upon opening project and pressing compile within the child blueprint. Workaround: Open parent blueprint and comp ...
There is a bloom artifact at the top of the bottom player's screen. ...
If a local variable is present within an event graph and then copied in a collapsed node, the copied variables will have a warning: "Unable to find local variable with name 'NewLocalVar_0' for Get ...
If an actor blueprint is re-parented to another actor blueprint, it will lose information in the blueprint even if nothing has been added to the second blueprint that would change the child blueprin ...
If a foliage object is already placed in level at a location, it will delete any static mesh that is placed in the same location. ...
Changing the names of inputs in a collapsed graph can change connected inputs in other collapsed nodes. Reproduced in 4.7.2 binary and Main (//depot/UE4/Promotable-CL-2478413) ...
Local variables do not appear in the context menu inside collapsed graphs. They can still be dragged into the graph. Reproduced in 4.8 Preview 3 and Main (//depot/UE4/Promotable-CL-2560501) ...
Macro functions with exec pins disconnected within the macro do not show logic flowing to macro during PIE ...
Problem: When you press any of the Joint Presets buttons on a Physics Constraint Actor that is placed in a level the buttons do not do anything. Solution: Pressing the Joint Presets buttons setup t ...