This issue has been reported by two different users with very similar circumstances: Both report the editor freezing when trying to compile UE4.10 C++ Projects running Mac OSX 10.11.1 if no audio i ...
Adjusting the X Size of a Decal is causing the normals to distort [Image Removed] Reproduced in 4.11-Releases-CL-2804793 Reproduced in DevRendering-CL-2806984 ...
Physics assets within a blueprint react improperly when placed in a sublevel. This error can clearly be seen within a user's youtube video located here: [Link Removed] Note: The fan asset attac ...
Each time the editor opens a project, the INIalt text file changes, adding 10 pixels to the width and height of floating sub windows, thus negating the usefulness of the "Save Layout" feature. *Obs ...
If there is a file in the content browser that is exclusively checked out by another user, if you right click on only that file, you cannot check it out because there is no "check out" option displa ...
Create an actor blueprint with a public variable that is an array of Text & compile itCreate an instance of the blueprint in the worldAdd several text items to the arrayApply instance changes to the b ...
Duplicate slots are being created automatically under the Default Group in the AnimSlotManager. This is causing some problems because it replaces the originally created slot with the duplicate in t ...
If the user tries to join a listen server with an app that is running on the Gear VR the App will stop working. ...
https://udn.unrealengine.com/questions/270574/jeff-farris-hack-for-physx-mtd.html Instead of the return false in the hack section, it should probably do something like if (current overlap is the b ...
The attached asset (including animation) takes 9 minutes to import in 4.10, where it takes 42 seconds in 4.8 and 4.9. You don't really notice this until you start to get up to larger assets or long ...