The referenced documentation does not state anywhere about collision being affected by animation sharing nor is the user expecting it to be affected. Even when the Collision Preset is overridden to ...
Shadows appear offset when using Omni-directional Stereo capture (see attached gifs) ...
Overriding a Custom Function from a Parent Blueprint with no return output in a Child Blueprint results in custom function appearing in event graph of child Blueprint. ...
Some float values appear to be slightly altered when they are input into a float field in blueprints. For example 2.6 will be changed to 2.599999. Regression: This did not appear to occur in the 4 ...
Sequences appear to not be getting included when packaging out a project that includes spawnable actors with a "Spawned" track set to false ...
Widget animation does not evaluate visibility correctly when played. This does work though when scrubbing over the key. Regression: No this also occurs in 4.22 ...
Arabic characters do not appear to render correctly in text widgets and text box (Multi-line). They instead appear as box like character with the word "Arabic" and a random set of numbers and letter ...
Error when using "For Each Selected Actor" in a blutility that was derived from Global Editor Utility Base in C++ Error Message: "LogBlueprint: Error: Cannot use the editor function "ForEachSelecte ...
The motion controller component does not appear to update it's location if was created in a C++ project. regression: This appears to work as expected in the 4.21 release of the engine ...
Rotating a constraint does not update its range of motion based off of angular limits. The user who reported this also mentioned that migrated constraints do not see this issue (eg: migrating a phys ...