Scaling sphere with gizmo causes it to not work with line trace

UE - Editor - Workflow Systems - Mar 16, 2021

Changing the scale of an actor with the level editor gizmo follows a very different codepath than changing it via the details panel. A side effect of this seems to be that line traces will no longer ...

[Device Swap][Crash][Stadia] - Crash changing audio device from 5.1 to stereo

UE - Audio - Mar 10, 2021

There's a crash on stadia when changing the audio device from 5.1 to stereo. There's also a related issue where voice chat breaks when changing from 5.1 to stereo. The background is that CL14889950 ...

Rendering a custom render pass will render the viewport.

UE - Anim - Sequencer - Mar 1, 2021

If close the "Sequencer" window while leaving the "Render Movie Settings" window open, and then click the "Capture Movie" button, you will capture the movie from the perspective of the CameraCuts tr ...

Indirect light cache rendering issue in editor viewport

UE - Graphics Features - Feb 26, 2021

Media doesn't play from the beginning on android

UE - Platform - Mobile - Feb 22, 2021

DSymUtil Crashing - Out of Memory

UE - Platform - Mobile - Feb 8, 2021

DsymUtil is failing to produce .dSYM files, and it seems that this issue is related to when the .dSYM file's final size is greater than 5GB.  It is failing with the following message. UATHelper: P ...

Niagara Parameter Reference Counts do not include Renderer bindings

UE - Niagara - Feb 3, 2021

Renderer bindings aren't being accounted for in a parameter's reference count. ...

Light Propagation Volume does not work on Linux

UE - Graphics Features - Feb 1, 2021

It's easiest to see the change on the top of the table or back of the chairs when following the repro steps. I've attached screenshots of the Windows and Linux comparison with Intensity set to 20. ...

[Sound Submix] - Dry Level of a Submix is calculated differently whether or not there is an effect in the chain

UE - Audio - Submixes - Jan 21, 2021

There is a discrepancy is how the output volume of a submix is calculated when the effect chain is and is not populated. When there is no effect on the submix, the Dry Level adds additional gain to ...

Spawning a Spawnables to a sub-level on the sequencer will spawn to Persistent Level in the case of Editor

UE - Anim - Sequencer - Jan 18, 2021

This feature works fine on Runtime and is spawned to Sublevel. And, once we save the Level, it will be spawned actor to a sublevel even on the Editor. ...