Jump Animation for FPS template character breaks on land

OLD - Anim - May 6, 2015

When jumping in the first person template project, the "is in air" animation continues to play after landing. Solution: Switching out the "FirstPerson_JumpStart Asset" node for the "FirstPerson_J ...

FOV only Camera anim is not working as intended.

UE - Gameplay - Feb 6, 2018

FOV-track-only camera anim do not give effect to current camera. if the anim have transform track without any key, the anim works. Regression? yes. This is not reproduced in 4.13.2 launcher version ...

Enable Slate layout caching Will cause the Stop/Play Buttons to disappear

UE - Editor - UI Systems - Slate - Dec 17, 2018

When using the command Slate.EnableLayoutCaching 1, The Play button is removed from the tool bar after exiting play. ...

Hair shading emits light when Lumen is enabled

UE - Graphics Features - Jun 6, 2022

This artifact does not occur when Lumen is disabled. Also, moving Roughness closer to 1 will reduce the effect. ...

Project crashes when exiting mobile preview

UE - Gameplay - May 27, 2015

User project crashes when exiting from mobile preview. Frequency: 5/5 Crashreporter: [Link Removed] ...

Sequencer: Undoing creation of a new section can call section drawing code with viewmodel tree in invalid state

UE - Anim - Sequencer - Aug 1, 2024

The Section reference in ISequencerSection::GetSectionHeight can be in the process of garbage collection during an undo of a section addition- this causes things like GetTypedOuter<UMovieSceneTrack> ...

Expose Component Replication in ActorComponent

UE - Gameplay - Aug 9, 2016

UActorComponent has hideCategories=(ComponentReplication) set in the UClass macro preventing uint32 bReplicates:1; to be set as a default setting. ...

GearVR crash with material using Fresnel or WPO on Snadragon S7

UE - Platform - Mobile - May 19, 2016

Talking with ChrisB, this has been passed to Samsung and Qualcomm for investigation with the Signal 11 crash. This only affects the Snapdragon S7 devices. ...

Setting Alpha on RigidBody node results in bone displacement

UE - Simulation - Physics - Jan 31, 2017

If the user sets the Alpha channel on the RigidBody node to something between 0 and 1, this can result in some bone displacement. ...