Expose Component Replication in ActorComponent

UE - Gameplay - Aug 9, 2016

UActorComponent has hideCategories=(ComponentReplication) set in the UClass macro preventing uint32 bReplicates:1; to be set as a default setting. ...

Setting Alpha on RigidBody node results in bone displacement

UE - Simulation - Physics - Jan 31, 2017

If the user sets the Alpha channel on the RigidBody node to something between 0 and 1, this can result in some bone displacement. ...

Array inputs on event dispatcher cause a compiler note.

UE - Gameplay - Blueprint - Apr 13, 2017

Looks related to [Link Removed], but it appears that something was overlooked. Probably requires a similar fix for the delegate node. ...

SteamVR - Packaged project does not scale to monitor bounds

UE - Platform - XR - Oct 4, 2019

Packaged projects will not match monitor resolution when SteamVR is being used. STEAMVR 1.7.15 used ...

I get a compile error when using Particle SubUV nodes and tessellation.

UE - Niagara - Oct 6, 2021

I think tessellation will be discontinued in the future, but I will report it just in case. The licensee is not keen on fixing this problem. ...

Crash when getting input action value from a component

UE - Gameplay - Input - Nov 30, 2022

NOTE: I have been unable to repro this locally, but the crash is because of a null de-reference so we can at least add that to fix up the issue for them.  ...

Parameters end up associated with the wrong layer after certain material layer swaps

UE - Rendering Architecture - Materials - Mar 6, 2023

The licensee has also provided an explanation as to why this issue occurs + guidance for a potential fix. Please see the UDN for more details. ...

Creating "Level Sequence with Shot" with spawnable cameras creates duplicate cameras

UE - Anim - Sequencer - May 31, 2023

This is not a regression as it does occur in //UE5/Release-5.1 @ CL 23901901 Repro Rate: 3/3 times ...

Property Editors fail to select assets within paths containing valid non-alphanumeric characters

UE - Editor - Workflow Systems - Sep 20, 2024

Property Editors for asset types allow you to drag assets from the Content Browser into them, or to make a selection using an Asset Picker widget. Some examples would be selecting Static Meshes or M ...

Adding specific map to project crashes editor

UE - Gameplay - Dec 23, 2015

Adding map from user's project, CityofEther.umap, crashes editor upon launch or attempting to open the map. Crashreporter: [Link Removed] ...