If static mesh's material slot's cast shadow is changed, UE4 does not show "LIGHTING NEEDS TO BE REBUILT". I solved it with the following fixes. StaticMeshEditorTools.cpp void FMeshSectionSettin ...
Originally reproduced this utilizing Play in Standalone and adjusting the Editor Preferences for Standalone Window Position. ...
Users with GNOME Shell installed have reported having issues with multi-monitor support when the monitors are not equally sized or the same aspect ratio. If the application is moved from a smaller ...
Unknown by landscape material warning logspam when launching onto Android Also occurs in Main @ CL 3792526 --Reproduces in //UE4/Release-4.18 at CL 3792614 --Reproduces in //UE4/Release-4.18(.1) at ...
When SphereTraceByChannel has a radius greater than the Character CapsuleComponent it causes the SphereTraceByChannel hitbox to register to the Character's origin point instead of the static mesh it ...
Instance Static Mesh element is not rendered if array element is removed and another is added. The collision is still present and the instance count will still register as if the non-rendered elemen ...
Rejected widget object for paste action from other widget somehow remains in the widget editor making name conflict for other widgets. ...
Hierarchical Instanced Static Mesh component culls before it is completely off screen. This only seems to happen with more than 3-4 instance elements. This also does not happen with Instanced Static ...
4.17 does not allow for camera import. If multiple cameras are imported into sequencer, all cameras Current Focal Length change to match the newest imported camera. Mentioning Jira: [Link Remove ...
Soft references are not showing up in the reference viewer. ...