When opening a packaged QAGame project the text actors do not render on all display previews on certain devices. So far this has been found on both iOS and Android, while other devices render text f ...
REGRESSION: YesWORKING: 3172292 (4.13.2)BROKEN: 3177600 (4.14) If the user enables the Follow setting on a sound notify, the sound will not be heard in Persona. The sound will still play correctly ...
Child actor references appear to be lost when restarting the editor when added to another actor via a child actor component ...
The fade track currently iterates over all UWorlds and adjusts the fade on the first player controller of each world. This means that the fade will be set for all players in a networked game, even t ...
REGRESSION: YesWORKING: 3172292 (4.13.2)BROKEN: 3177600 (4.14) In the Content Examples Animation level, at Display 1.15, the rifles are offset from the character's hands for two of the skeletal mes ...
The editor is crashing sporadically in OSX 10.12. I have just started hitting this crash ~ 3-4 times a day usually when opening a new tab of some sort in the Mac editor Looking at the various repo ...
Because the C++ Top Down template is missing Super::Tick( DeltaSeconds ), the Blueprint for the class will not receive the Tick( ) event. ...
Crash occurs when setting post process animation blueprint while the anim bp has a Sub Graph Input linked. This crash doesn't occur if the node is not connected. ...
A crash occurs when you building lighting with a project using Lighting Scenarios on a Mac. I attempted to reproduce the issue using a new blank project, but was unable to get the crash to occur. T ...
Lighting is unbuilt in all levels in Content Examples. Multiple warnings appear in the log "Discarding cached lighting data which will cause lighting to be unbuilt" LogStaticMesh:Warning: Cached co ...